
// ENGINE SOUNDS (INSIDE)

// inside coasting
VS_INSIDE_COAST_ENGINE_1=Cars\rsr_idle.wav
VS_INSIDE_COAST_ENGINE_2=Cars\rsr_offverylow.wav
VS_INSIDE_COAST_ENGINE_3=Cars\rsr_offlow.wav
VS_INSIDE_COAST_ENGINE_4=Cars\rsr_offmid.wav
VS_INSIDE_COAST_ENGINE_5=Cars\rsr_offhigh.wav


// inside on-throttle
VS_INSIDE_POWER_ENGINE_1=Cars\rsr_idle.wav
VS_INSIDE_POWER_ENGINE_2=Cars\rsr_onverylow.wav
VS_INSIDE_POWER_ENGINE_3=Cars\rsr_onlow.wav
VS_INSIDE_POWER_ENGINE_4=Cars\rsr_onmid.wav
VS_INSIDE_POWER_ENGINE_5=Cars\rsr_onhigh.wav

//VS_INSIDE_ENGINE_STARTER=Cars\rsr_start.wav
VS_INSIDE_ENGINE_STARTING=Cars\rsr_startup.wav


// ENGINE SOUNDS (OUTSIDE)

// outside coasting
VS_OUTSIDE_COAST_ENGINE_1=Cars\rsrex_idle.wav
VS_OUTSIDE_COAST_ENGINE_2=Cars\rsrex_offverylow.wav
VS_OUTSIDE_COAST_ENGINE_3=Cars\rsrex_offlow.wav
VS_OUTSIDE_COAST_ENGINE_4=Cars\rsrex_offmid.wav
VS_OUTSIDE_COAST_ENGINE_5=Cars\rsrex_offhigh.wav

// outside on-throttle
VS_OUTSIDE_POWER_ENGINE_1=Cars\rsrex_idle.wav
VS_OUTSIDE_POWER_ENGINE_2=Cars\rsrex_onverylow.wav
VS_OUTSIDE_POWER_ENGINE_3=Cars\rsrex_onlow.wav
VS_OUTSIDE_POWER_ENGINE_4=Cars\rsrex_onmid.wav
VS_OUTSIDE_POWER_ENGINE_5=Cars\rsrex_onhigh.wav

//VS_OUTSIDE_ENGINE_STARTER=Cars\rsrex_start.wav
VS_OUTSIDE_ENGINE_STARTING=Cars\rsrex_startup.wav


// BACKFIRE & SHIFT SOUNDS (INSIDE)

VS_INSIDE_SHIFT_UP_1=Cars\gear_change_up.wav
VS_INSIDE_SHIFT_UP_2=Cars\gear_change_up.wav
VS_INSIDE_SHIFT_UP_3=Cars\gear_change_up.wav
VS_INSIDE_SHIFT_DOWN_1=Cars\gear_change_down.wav
VS_INSIDE_SHIFT_DOWN_2=Cars\gear_change_down.wav
VS_INSIDE_SHIFT_DOWN_3=Cars\gear_change_down.wav

VS_INSIDE_BACKFIRE_1=Cars\pop_1_Porsche.wav
VS_INSIDE_BACKFIRE_2=Cars\pop_2_Porsche.wav
VS_INSIDE_BACKFIRE_3=Cars\pop_2_Porsche.wav

BackfireAmount=0.3

VS_INSIDE_Splutter=Cars\Splutter_int_Porsche.wav

SplutterAmount=0.2

// BACKFIRE & SHIFT SOUNDS (OUTSIDE)

VS_OUTSIDE_SHIFT_UP_1=Cars\gear_ext_up_1.wav
VS_OUTSIDE_SHIFT_UP_2=Cars\gear_ext_up_2.wav
VS_OUTSIDE_SHIFT_UP_3=Cars\gear_ext_up_3.wav
VS_OUTSIDE_SHIFT_DOWN_1=Cars\gear_ext_down_1.wav
VS_OUTSIDE_SHIFT_DOWN_2=Cars\gear_ext_down_2.wav
VS_OUTSIDE_SHIFT_DOWN_3=Cars\gear_ext_down_3.wav

VS_OUTSIDE_BACKFIRE_1=Cars\backfire_ext_2.wav
VS_OUTSIDE_BACKFIRE_2=Cars\backfire_ext_2a.wav
VS_OUTSIDE_BACKFIRE_3=Cars\backfire_ext_2a.wav

BackfireAmount=0.3

VS_OUTSIDE_Splutter=Cars\backfire_ext_5.wav

SplutterAmount=0.2


// ROAD SURFACE SOUNDS  (INSIDE)

VS_INSIDE_ROADNOISE_DRY=gtc_road_roll_int.wav
VS_INSIDE_ROADNOISE_WET=road_roll_int_wet.wav
VS_INSIDE_ROADNOISE_RUMBLESTRIP=rumble.wav
VS_INSIDE_ROADNOISE_GRASS=grass_roll_int.wav
VS_INSIDE_ROADNOISE_DIRT=gravel_roll_int.wav
VS_INSIDE_ROADNOISE_GRAVEL=gravel_roll_int.wav


// SKID SOUNDS (INSIDE)

VS_INSIDE_TIRE_SCRUB=road_scrub_int.wav
VS_INSIDE_SKID_DRY=road_skid_int.wav
VS_INSIDE_SKID_WET=road_skid_int_wet.wav
VS_INSIDE_SKID_GRASS=grass_skid_int.wav
VS_INSIDE_SKID_DIRT=gravel_skid_int.wav
VS_INSIDE_SKID_GRAVEL=gravel_skid_int.wav


// ROAD SURFACE SOUNDS  (OUTSIDE)

VS_OUTSIDE_ROADNOISE_DRY=gtc_road_roll_ext.wav
VS_OUTSIDE_ROADNOISE_WET=road_roll_ext_wet.wav
VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=rumble_ext.wav
VS_OUTSIDE_ROADNOISE_GRASS=grass_roll_ext.wav
VS_OUTSIDE_ROADNOISE_DIRT=gravel_roll_ext.wav
VS_OUTSIDE_ROADNOISE_GRAVEL=gravel_roll_ext.wav

// SKID SOUNDS (OUTSIDE)

VS_OUTSIDE_TIRE_SCRUB=road_scrub_ext.wav
VS_OUTSIDE_SKID_DRY=road_skid_ext.wav
VS_OUTSIDE_SKID_WET=road_skid_ext_wet.wav
VS_OUTSIDE_SKID_GRASS=grass_skid_ext.wav
VS_OUTSIDE_SKID_DIRT=gravel_skid_ext.wav
VS_OUTSIDE_SKID_GRAVEL=gravel_skid_ext.wav

// CONTACT SOUNDS  (INSIDE)

VS_INSIDE_SCRAPING=scrape_int.wav

VS_INSIDE_HIT_WALL_1=impact_wall_tap.wav
VS_INSIDE_HIT_WALL_2=impact_wall_verylight.wav
VS_INSIDE_HIT_WALL_3=impact_wall_light.wav
VS_INSIDE_HIT_WALL_4=impact_wall_medium.wav
VS_INSIDE_HIT_WALL_5=impact_wall_heavy.wav

VS_INSIDE_HIT_OTHERCAR_1=impact_car_tap.wav
VS_INSIDE_HIT_OTHERCAR_2=impact_car_verylight.wav
VS_INSIDE_HIT_OTHERCAR_3=impact_car_light.wav
VS_INSIDE_HIT_OTHERCAR_4=impact_car_medium.wav
VS_INSIDE_HIT_OTHERCAR_5=impact_car_heavy.wav

VS_INSIDE_HIT_CONE=impact_cone.wav

// CONTACT SOUNDS  (OUTSIDE)

VS_OUTSIDE_SCRAPING=scrape_ext.wav

VS_OUTSIDE_HIT_WALL_1=impactex_wall_tap.wav
VS_OUTSIDE_HIT_WALL_2=impactex_wall_verylight.wav
VS_OUTSIDE_HIT_WALL_3=impactex_wall_light.wav
VS_OUTSIDE_HIT_WALL_4=impactex_wall_medium.wav
VS_OUTSIDE_HIT_WALL_5=impactex_wall_heavy.wav

VS_OUTSIDE_HIT_OTHERCAR_1=impactex_car_tap.wav
VS_OUTSIDE_HIT_OTHERCAR_2=impactex_car_verylight.wav
VS_OUTSIDE_HIT_OTHERCAR_3=impactex_car_light.wav
VS_OUTSIDE_HIT_OTHERCAR_4=impactex_car_medium.wav
VS_OUTSIDE_HIT_OTHERCAR_5=impactex_car_heavy.wav

VS_OUTSIDE_HIT_CONE=impactex_cone.wav


// AMBIENT SOUNDS (INSIDE)

VS_INSIDE_SPEED_LIMITER_TOGGLE=limitertoggle_int.wav
VS_INSIDE_WIND_NOISE=914_roadstones.wav
VS_INSIDE_TRACTION_CONTROL=revlimiter_int.wav
VS_INSIDE_RAIN_NOISE=rain.wav
VS_INSIDE_ON_FIRE=on_fire_int.wav


// AMBIENT SOUNDS (OUTSIDE)

VS_OUTSIDE_SPEED_LIMITER_TOGGLE=limitertoggle_ext.wav
VS_OUTSIDE_WIND_NOISE=914_roadstones_ext.wav
VS_OUTSIDE_TRACTION_CONTROL=revlimiter_ext.wav
VS_OUTSIDE_RAIN_NOISE=rain.wav
VS_OUTSIDE_ON_FIRE=on_fire_ext.wav


// ATTENUTATION
EngineRange=80.0
EngineShape=1.00
EngineAmbient=2.00

ShiftRange=80.0
ShiftShape=1.00
ShiftAmbient=2.00

OtherRange=60.0
OtherShape=1.00
OtherAmbient=3.00


// ENGINE VOLUME MIX

playerEngineVolumeMinimum=0.4
playerEngineVolumeThrottleFraction=0.3
playerEngineVolumeRevFraction=0.3

non-playerEngineVolumeMinimum=0.4
non-playerEngineVolumeThrottleFraction=0.3
non-playerEngineVolumeRevFraction=0.3


// ENGINE THROTTLE-POSITION MIX
EngineLoadBlendInside=(0.1,0.7)   // power sound starts to blend in at 10% throttle, coast sound blends out at 70%
EngineLoadBlendOutside=(0.1,0.7)  // power sound starts to blend in at 10% throttle, coast sound blends out at 70%


// ENGINE REV-SAMPLE MIX

// coast inside

EngineRPMCoastInside=0
{
  MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  MaximumRPM=2457.00     // must overlap properly
  NaturalRPM=1000.00   // engine RPM at which sample was recorded
}

EngineRPMCoastInside=1
{
  MinimumRPM=1709.00     // must overlap properly
  MaximumRPM=3910.00     // must overlap properly
  NaturalRPM=3500.00   // engine RPM at which sample was recorded
}

EngineRPMCoastInside=2
{
  MinimumRPM=2949.00     // must overlap properly
  MaximumRPM=5449.00     // must overlap properly
  NaturalRPM=5000.00   // engine RPM at which sample was recorded
}

EngineRPMCoastInside=3
{
  MinimumRPM=4936.00     // must overlap properly
  MaximumRPM=6709.00     // must overlap properly
  NaturalRPM=7000.00   // engine RPM at which sample was recorded
}

EngineRPMCoastInside=4
{
  MinimumRPM=6047.00     // must overlap properly
  MaximumRPM=9500.00     // must overlap properly
  NaturalRPM=8500.00   // engine RPM at which sample was recorded
}

// power inside
EngineRPMPowerInside=0
{
  MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  MaximumRPM=2457.00     // must overlap properly
  NaturalRPM=1000.00   // engine RPM at which sample was recorded
}

EngineRPMPowerInside=1
{
  MinimumRPM=1709.00     // must overlap properly
  MaximumRPM=3910.00     // must overlap properly
  NaturalRPM=3500.00   // engine RPM at which sample was recorded
}

EngineRPMPowerInside=2
{
  MinimumRPM=2949.00     // must overlap properly
  MaximumRPM=5449.00     // must overlap properly
  NaturalRPM=5000.00   // engine RPM at which sample was recorded
}

EngineRPMPowerInside=3
{
  MinimumRPM=4936.00     // must overlap properly
  MaximumRPM=6709.00     // must overlap properly
  NaturalRPM=7000.00   // engine RPM at which sample was recorded
}

EngineRPMPowerInside=4
{
  MinimumRPM=6047.00     // must overlap properly
  MaximumRPM=9500.00     // must overlap properly
  NaturalRPM=8500.00   // engine RPM at which sample was recorded
}

// coast outside
EngineRPMCoastOutside=0
{
  MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  MaximumRPM=2457.00     // must overlap properly
  NaturalRPM=1000.00   // engine RPM at which sample was recorded
}

EngineRPMCoastOutside=1
{
  MinimumRPM=1709.00     // must overlap properly
  MaximumRPM=3910.00     // must overlap properly
  NaturalRPM=3500.00   // engine RPM at which sample was recorded
}

EngineRPMCoastOutside=2
{
  MinimumRPM=2949.00     // must overlap properly
  MaximumRPM=5449.00     // must overlap properly
  NaturalRPM=5000.00   // engine RPM at which sample was recorded
}

EngineRPMCoastOutside=3
{
  MinimumRPM=4936.00     // must overlap properly
  MaximumRPM=6709.00     // must overlap properly
  NaturalRPM=7000.00   // engine RPM at which sample was recorded
}

EngineRPMCoastOutside=4
{
  MinimumRPM=6047.00     // must overlap properly
  MaximumRPM=9500.00     // must overlap properly
  NaturalRPM=8500.00   // engine RPM at which sample was recorded
}

// power outside
EngineRPMPowerOutside=0
{
  MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  MaximumRPM=2457.00     // must overlap properly
  NaturalRPM=1000.00   // engine RPM at which sample was recorded
}

EngineRPMPowerOutside=1
{
  MinimumRPM=1709.00     // must overlap properly
  MaximumRPM=3910.00     // must overlap properly
  NaturalRPM=3500.00   // engine RPM at which sample was recorded
}

EngineRPMPowerOutside=2
{
  MinimumRPM=2949.00     // must overlap properly
  MaximumRPM=5449.00     // must overlap properly
  NaturalRPM=5000.00   // engine RPM at which sample was recorded
}

EngineRPMPowerOutside=3
{
  MinimumRPM=4936.00     // must overlap properly
  MaximumRPM=6709.00     // must overlap properly
  NaturalRPM=7000.00   // engine RPM at which sample was recorded
}

EngineRPMPowerOutside=4
{
  MinimumRPM=6047.00     // must overlap properly
  MaximumRPM=9500.00     // must overlap properly
  NaturalRPM=8500.00   // engine RPM at which sample was recorded
}

// TRANNY-SAMPLE MIX

VS_INSIDE_COAST_TRANNY_1=Cars\tw_p_offlow.wav
VS_INSIDE_COAST_TRANNY_2=Cars\tw_p_offhigh.wav
VS_INSIDE_POWER_TRANNY_1=Cars\tw_p_onlow.wav
VS_INSIDE_POWER_TRANNY_2=Cars\tw_p_onhigh.wav

TrannyInitialRampRPM=2000.0 // ramp volume up to this driveshaft RPM because low pitches sound bad

TrannyCoastBlendRPMInside=(3500.0, 10000.0) // blend range using driveshaft RPM
TrannyCoast1RPMTorqueInside=(2466, 200.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume
TrannyCoast2RPMTorqueInside=(4009, 600.0)

TrannyPowerBlendRPMInside=(4000.0, 10000.0)
TrannyPower1RPMTorqueInside=(2466, 800.0)
TrannyPower2RPMTorqueInside=(5805, 800.0)

